- School of Literature, Media, and Communication
Dr. Sullivan is an Assistant Professor in Digital Media and head of the Experimental Game Lab at Georgia Tech.
She received her PhD in Computer Science from University of California, Santa Cruz, where she created an artificial intelligence framework to support playable stories - stories that adapted and changed based on player choice.
Dr. Sullivan's research explores the ways we can encourage and enable underrepresented voices in games. Her current research focuses predominantly at computational craft through craft-based games, STEM education through the lens of crafting, and studying how narratives are told in crafting communities.
Her papers have appeared in conferences on games and tangible interfaces, and her work has been shown internationally and at the SAAM Arcade event at the Smithsonian American Art Museum. She is the research lead on a $300K NSF AISL grant focusing on computational thinking workshops for adult quilters.
- PhD Computer Science - University of California, Santa Cruz
- Digital Media
- Inequality and Social Justice
- Aesthetics and Technology
- Digital and Mixed Media
- Digital Humanities
- Higher Education: Teaching and Learning
- Human/Machine Interaction
- Interdisciplinary Learning and Partnering
- Perspectives on technology
- Problem-Based Learning
- Science and Technology
- Social Movements
- LMC-4710: Game Studio
- LMC-6310: The Computer Expressive
- LMC-6313: Prin of Interaction Desi
- LMC-6650: Project Studio
- LMC-6800: DM MS Project Course
- Games Crafters Play
In: Proceedings of the 13th International Conference on the Foundations of Digital Games [Peer Reviewed]
- Loominary: Crafting Tangible Artifacts from Player Narrative
In: Proceedings of the Twelfth International Conference on Tangible, Embedded and Embodied Interactions [Peer Reviewed]
- Tarot-Based Narrative Generation
In: Proceedings of the 10th Procedural Content Generation Workshop [Peer Reviewed]