Here's What Mirror's Edge: Catalyst Has to Get Right

Posted June 6, 2016

External Article: WIRED

“Here’s What Mirror’s Edge: Catalyst Has to Get Right” quotes School of Literature, Media, and Communication professor, Ian Bogost.

Excerpt:

Mirror’s Edge is a story about the power of your body. The game, influenced by the parkour phenomenon so popular back in 2008, places you in the role of Faith, an illicit messenger at the fringes of a dystopian world. Digital communication is monitored, so “runners” deliver sensitive messages, running, jumping, and climbing through the city…On Tuesday, Mirror’s Edge gets the sequel fans have long demanded.

“Most adventure or narrative games, you have to traverse 3-D space,” said Ian Bogost, game designer and author at Georgia Tech. “In Mirror’s Edge, though, the environment becomes the gameplay. It made the traversal of physical space intrinsic to the gameplay in a way that most games hadn’t attempted.”

Read the full article here.