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Nassim JafariNaimi

Assistant Professor

Member Of:
  • School of Literature, Media, and Communication
  • Center for Urban Innovation
  • Digital Integrative Liberal Arts Center
Email Address:
nassim@gatech.edu
Office Phone:
404-385-2195
Office Location:
TSRB 320
Related Links:
Overview

Nassim JafariNaimi is an Assistant Professor at the School of Literature, Media and Communication at Georgia Tech and the director of the Design and Social Interaction Studio which she established in 2013. Nassim’s research interest is in the ethical and political implications of design and its capacity to mediate social and collective interactions. More specifically, she examines the experiential and participatory dimensions of products and their relationship to establishing and supporting democratic forms of social interaction. Her research spans both theoretical inquiry and experimental design, situated at the intersection of Design Studies, the Humanities, and Human Computer Interaction. She received her PhD in Design from Carnegie Mellon University. She also holds an MS in Information Design and Technology from the Georgia Institute of Technology and a BS in Electrical Engineering from the University of Tehran, Iran.

Areas of
Expertise:
  • Design Theory, Participatory And Social Media, Design Ethics, Design Politics
Interests
Research Fields:
  • Digital Media
  • Media Studies
  • Science and Technology Studies
Courses
  • LCC-3206: Communication & Culture
  • LCC-3710: Prin-Interaction Design
  • LCC-6311: Visual Culture & Design
  • LCC-6340: Mixed Reality Exp Design
  • LCC-6650: Project Studio
  • LMC-3705: Prin Information Design
  • LMC-3833: Special Topics in STAC
  • LMC-6311: Visual Culture and Desi
  • LMC-6650: Project Studio
  • LMC-6748: Social Justice & Design
  • LMC-8801: Special Topics
Selected Publications

Journal Articles

  • Our Bodies in the Trolley’s Path, or Why Self-driving Cars Must *Not* Be Programmed to Kill
       In: Science, Technology, & Human Values [Peer Reviewed]

    July 2017

  • MRx as a participatory platform
       In: Digital Creativity [Peer Reviewed]

    October 2015

    © 2015 Taylor & Francis.Facilitating and supporting various modes of social interaction has been part of Mixed Reality (MRx)1 design experiments and discourse over the past twenty years. But what vision of social interaction is sought and advanced through Mixed Reality environments? In this paper, I identify two dominant ways that social interaction is envisioned in MRx designs, broadly construed as material and political, and illustrated through a series of examples. I further draw on them to highlight the potentials, boundaries, and limitations of each with regards to the kinds of social interactions that are sought and cultivated through the integration of digital media on physical space. I suggest that as MR becomes mainstream, it is important to go beyond these visions to consider whether and how MRx environments might connect with the economic, social, and cultural specificity of local sites to meaningfully serve the always evolving social needs and purposes of their communities.

  • Values as hypotheses: design, inquiry, and the service of values
       In: Design Issues [Peer Reviewed]

    October 2015

Recent Publications

Journal Articles