Michael Vogel

With a Bachelor of Arts graduate from the College of William and Mary, Michael Vogel always had a fascination with games. Before coming to Georgia Tech to study his masters in Digital Media, Vogel worked as a writer for the educational game company Muzzy Lane Software and as a quality assurance tester for video game publisher Bethesda Softworks.

Dhanusha Subramani

“LMC has played an important role in allowing me to explore and gain competency in the humanities and the sciences. As a humanities major in a STEM focused school, I have analyzed the effects of science, medicine, and technology on the people they’re intended for, noting the range of effects that occur based on an individual’s physical and social circumstances and molding my humanistic perspective of medicine.

Sumier Phalake

I currently lead a team at Google that focuses on products that bring connectivity to users in emerging markets. I love solving problems with design, and have pursued applying design and research to achieve positive human impact throughout my career. However, in 2002, User Experience had yet to come into its own as a field. After my undergrad in Computer Science, I found myself becoming increasingly interested in design as a practice. Over the next few years I explored graphic design, motion design, game design and film.

Yanni Loukissas

Yanni Loukissas is an Assistant Professor of Digital Media in the School of Literature, Media, and Communication at Georgia Tech, where he directs the Local Data Design Lab. His research is focuses on helping creative people think critically about the social implications of emerging technologies. His forthcoming book, All Data Are Local: Thinking Critically in a Data-Driven Society (MIT Press, 2019), is addressed to a growing audience of practitioners who want to work with unfamiliar sources both effectively and ethically.

Nassim Parvin

Dr. Parvin (JafariNaimi) is an Assistant Professor of Digital Media in the School of Literature, Media, and Communication at Georgia Tech, where she also directs the Design and Social Interaction Studio. Parvin’s research explores the ethical and political dimensions of design and technology, especially as related to values of democratic participation and social justice.