Georgia Tech | Literature, Media, and Communication

Humanistic Perspectives
on a Technological World



Faculty: Ali Mazalek
Team Member(s): Ozge Samanci, Yanfeng Chen

Digital Media Ph.D. Student Ozge Samanci introduces the Embodied Comics project.

Please briefly explain the project. What is it about?
Embodied Comics is a form of digital performance based on full-body interaction technology as much as it is a storytelling environment.

Embodied Comics is an attempt to redefine comics` conventions for a narrative performance in a digital environment. It seeks ways of taking digital comics out of the computer screen and merging comics` conventions into three-dimensional real space. The project utilizes the qualities of digital games, interactive narration, digital art, performance, and augmented reality.

Who are the team members?
I am a Ph.D. student in the Digital Media program and Yanfeng is a graduate of HCI Master`s Program.

What is your role in the project?
I designed the project`s main concept, its story, and artifacts.

How long have you been working on this project?
My dissertation is derived from Embodied Comics. If I include the writing processes, I have been working on this project for three years.

What are the biggest challenges with this project?
Since my collaborator, Yanfeng, has graduated, finding a new collaborator who can develop the code on JAVA became a challenge.

Did the project supported by any grant/award?
Embodied Comics got funding from Turner.

What outputs do you expect from this project?
A digital artist can create/design various stories with Embodied Comics. Our installation Egg's Journey is an example of a storytelling with Embodied Comics. Egg's Journey investigates an unexplored possibility, a change in the conventions of comics in a digital performance and instantiates the theoretical outcomes of this project.

In a larger context, the aim in this tangible comics project is to produce a set of possible answers to the following questions: What are the ways of producing new conventions and new vocabulary for a set of art forms, especially for comics, performance, film, photography, and animation? In which ways do a set of media remediate and transform each other`s conventions? What kind of meaning can be generated from the process of translation, reuse, and redefinition of conventions?

Prepared by Tanla Bilir

Related Links

Embodied Comics Project Website

Embodied Comics featured on AJC

Synlab Website

Digital Media Ph.D.